Research in Computing Science, Vol. 89, pp. 71-79, 2015.
Abstract: Results of different evaluations about reading comprehension in Mexico are not positive. Different methods and techniques have been implemented to counteract such numbers, and the support of serious games (video games that both entertain and educate) is one of them. Recently, video games demand has importantly increased in Mexico, which suggests that serious games can be successfully used by Mexican players. This paper presents the development and usability evaluation of a serious game intended to supporting and improving reading comprehension skills of third graders (ages 8-9 years old) from Mexico.
Keywords: Serious game, reading comprehension, third graders
PDF: Developing a Serious Game to Improve Reading Comprehension Skills in Third Graders
PDF: Developing a Serious Game to Improve Reading Comprehension Skills in Third Graders